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AKASession 4-14-07
Session 4/14/07 Cyndele quietly requests that the rest of the companions allow her to speak for a moment. She has received a vision from Arinna, and feels compelled to leave the
Only one passage remains unexplored in the southwestern quadrant of the
One corridor branches south from this area, and a faint, cold breeze smelling of an ancient meat locker occasionally blows out from the south. Altaer is weak, but he agrees that this bears investigation before the group takes its rest, so they form up and advance as a group towards the cold, dank breeze. The room to the south radiates a deep and palpable evil, though all is quiet within. The group comes upon a shattered demon gate which seems frozen in time: three whitish draconic humanoids seem stuck halfway between worlds, locked within a shimmering gray haze inside the broken gate. Here and there, black cracks in the haze can be seen, though which the cold, fetid breeze blows. Jack experimentally tosses a pebble at one of the draconic figures. The kinetic energy from the pebble breaks the stasis, and the three figures rush forward, attacking immediately. Three more similar humanoids emerge from the gate a moment later, and battle is joined.
Klar’s toughness and strength in melee proves too much for the small white hordelings, who fall quickly to his ancestral axe. The humanoids employ twin short swords and use two-weapon fighting style while occasionally blasting the party with cones of cold breath. Altaer draws on his draconic heritage and identifies the creatures as whitespawn hordelings of Tiamat – one of the many breeds of Spawn of Tiamat that are rumored to exist. The Spawn are bred on Avernus, the first level of the Hells of Baator in the outer planes, and they live to serve their chromatic Dragon Queen. However, these six whitespawn are far from their base of power and cut off from reinforcements, and they die most efficiently when the party brings their full resources and tactics to bear. As the fight ends, the adventurers note an eerie silence in the
Faerisa 23: Refreshed and ready for the final challenges of the
Inside the room beyond the bronze doors is a huge, black spider with dozens of tiny red eyes. The beast is enormous – more than 15’ wide and equally tall – and it intelligently scuttles forward to engage the party. Its keeper, a female drow wizard, uses the shadows to launch a complimentary attack with a ray of enfeeblement. The spider viciously bites into Jack, but the fey human’s breastplate turns aside its huge fangs twice. Klar cuts deeply into the fiendish spider’s black hide, exposing its organs and causing it to bleed heavily. A moment later, Altaer’s magic penetrates the spider’s spell resistance, and the sorcerer lands a deadly scorching ray right in the center of the spider’s head, burning its eyes and brain and killing it instantly. The arachnomancer wizard flies into a rage, blasting the group with her spells as she is able, but a lone drow cannot hope to stand against five seasoned adventurers alone, and she soon falls to Dvalin’s new axe Kurnmor. The stoic dwarf honors her sacrifice even as he cuts through her belly, muttering grimly to his fallen enemy, “You were a worthy foe.”
With the final guardians of the
By late evening, the companions have returned safely through the Oakwood to the elven settlement Shul Sennek. The forest warden Findar greets them happily and informs them that Cyndele passed through yesterday on her way to Sumberton. As promised, Findar puts the adventurers up in one of the sheltered treehouses and entertains them with food, tales and fellowship throughout the night.
Jack learns more of dreambrands in his conversations with Findar. The elves, as well as the younger races, have been studying the dreambrand phenomenon for the last ten or so years. The brands began manifesting about twelve years after the Convergence, around the time the first generations of post-convergence children were coming of age. Some children manifested the brands around puberty, and some people don’t manifest the brands until well into their twenties or later. Each dreambrand identified so far has both a concordance and a brand – for example, one might manifest an Axiomatic brand of Healing or a Draconic brand of Frost. Each brand seems tied to one or more spell-like abilities which the manifester can use once or more per day. The method and/or lineage by which one manifests a brand is yet unknown, but elven scholars and many others are working hard on unlocking the mysteries of the brands. They are definitely a post-Convergence phenomenon, however – no known brands existed before the great planar shift.
Findar also regales the young Altaer with a story of sacrifice: he tells the sorcerer of a brave and canny brass dragon named Azra, who fought the demonic hordes of Slaughtergarde alongside the Thulkarr. Azra died while singlehandedly defending his lover, a female knight of Bahamut’s order, from an entire strike team of demons. His bones may still lie somewhere in the Slaughterscar.
After hot baths and a refreshing meal, the adventurers relax in the safety of Shul Sennek’s trees. Jack meets a lovely elf woman, Lliana, who is a member of the forest wardens like Findar. Jack and Lliana get to know each other better, sharing a warm night together under the quiet boughs, and Jack is sure he would be welcomed back by the lovely red-haired elf.
Faerisa 24-28: The following morning, the group packs up for the five day trip back to Sumberton. The party’s journey back to the City of
Faerisa 29: After a filling, hot breakfast of eggs and toasted cheese bread, the adventurers stroll over to the Sumberton chapterhouse of the Luminous Order to report their success to Captain Armin Harreck. The wolfish captain is pleased to hear their tales of battle and exploration within the
After taking care of business around town and upgrading their equipment and accessories, the party returns to the Luminous Order chapterhouse for supper with Harreck and the halfling wizard Alistair. Harreck serves good red wine, a roast shoulder of beef and various fermented preserved vegetables and fruits. He speaks of recent augury attempts made by Luminous Order clerics – all the augurs pointed to a third and final ruin of Slaughtergarde which survived the war and the closing of the Abyssal rift by the Thulkaar’s obelisks. The party has already heard of the Slaughtergarde Armory and its chief commander, the gnoll warchief Gashkarr. The auguries of the Order seem to confirm what they’ve heard from the drow Corvael whom they interrogated. Between Harreck’s knowledge and their own, the party determines that the Slaughtergarde Armory is within the dangerous region to the south known as the Slaughterscar.
Harreck offers the nearby Shining Citadel, south of the town of
After the meal and meeting, the party heads back to the Sly Wink for some rest. Waiting in the lobby for them is a raven-haired beauty of a half-elf with a slim waist, small pert breasts, and pale porcelain skin. She introduces herself as Naryalla of the Ebon Cabal, and mentions Eli the Purveyor of Wonders as the man who informed the Cabal of the party’s doings. She buys a round of drinks and informs the group that their quest to the Armory might be even more profitable if they were to successfully reopen a certain Abyssal gate which is rumored to still exist there… for their services, she will pay each adventurer 2000 gp. The Cabal, she insists, is not out to commit acts of evil, but exists to further its own power through arcane and planar research of all kinds. An opportunity to explore a functional gate of Slaughtergarde would be unprecedented! However, the group is fairly suspicious of Naryalla’s motives and those of her Cabal, so they politely decline her offer and head up to sleep in preparation for a long journey.
Faerisa 30 – Alindor 7: The morning of the last day of Faerisa is clear and warm, and the party departs together at the first light of dawn. They head south along the main road out of Sumberton, keeping along the road until they reach the Kurkle Ridge. At Ayotunde’s request they turn east and hike for two hours into the red rock canyons of the ridge in search of the pyre site where she recently planted a seed. Klar’s orienteering skills quickly locate the place, and the group is surprised to see a small cherry sapling already growing strong where Ayo’s seed was planted. The sapling is clearly powered by the divine magic of Shandae, as it has already undergone several years’ worth of growth. A single ripe cherry droops from the lowest branch, which Ayo picks and immediately pops into her mouth. The cherry is tart but ripe, and as she chews down to the pit, Ayotunde realizes she must keep this new seed and find another site at which to plant it. Such is the will of Shandae, who moves with grace through her mortal worshippers. After saying a prayer of thanks to the Earth Mother, Ayo gathers her things and the party moves out together to continue their journey in earnest.
For the next seven days they travel safely by road through the
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