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AKASession 9-1-07Session 9-1-07 Arinna’s glittering golden sun slips slowly below the horizon as the heroes move into formation and over the last hill towards Klar turns to the others. “There’s no chance… we can’t destroy the bridge with that dragon up there.” The others concur and fade back into the woods to plan their next move. The forces arrayed against them seem overwhelming, but after a second viewing through the spyglass, Jack spots a flaw in the bridge: a crack in the foundation of the southeast tower might just give way if enough damage was done!
Hope floods back into the companions and they hastily formulate a plan to destroy the bridge: from the edge of the hill Altaer will cast area spells like fireball at the weak point, hopefully forcing the hobgoblins and dragon to come to them. The adventurers form up ranks and Altaer sends a sizzling empowered fireball at the bridge. The blast shakes the foundation, but it does not fall.
The green dragon immediately takes flight and dives towards Altaer’s position while the hobgoblin archers on the towers pepper the party with arrows. Another plate-clad hobgoblin marshal emerges from a tent on the north side of the bridge, barking angry orders at his soldiers. The hobgoblins move efficiently to arm themselves, but their efforts still take precious time.
Altaer sends another fireball toward bridge’s southeast foundation just as the green dragon breathes forth a cone of acidic vapor. Again the foundations shake but they hold fast. Altaer, Klar and Jack are all within the cone, and they grit their teeth as the acid burns their flesh, leaving pock marks in their skin as it scalds them. The dragon lands in front of Altaer as he sweeps Klar aside with a claw attack,. “Ah scion of Azra, it falls to Ozzyrandion to end your life here and now. I shall present your broken bodies to Azarr Kul himself, and win the favor of Tiamat!”
Kaelin rushes towards the bridge to draw arrow fire away from Ayotunde, who absorbs several hard shots through his full plate armor. It seems these hobgoblins have been briefed on the party’s tactics and professions beforehand. Kaelin’s bold rush puts him in the path of nine angry hobgoblins, and she immediately begins laying about with his new longsword, holding them at bay quite effectively.
The dragon Ozzyrandion ignore Klar’s and Jack’s slashing at his flanks, singlemindedly determined to end the threat Altaer poses to
As Kaelin single-handedly holds the south end of the bridge against two waves of hobgoblins, Klar and Jack cut deeply into the hide of Ozzyrandion. The dragon surges backwards, badly wounded, and tosses a potion down its maw to heal its wounds. Klar and Jack press their advantage, providing Altaer just enough cover to get off an acid ball (fireball with energy substitution) aimed at the bridge. This time, the acid eats deeply into the stone foundations, and with a solid crack and a deep rumble, the southeast tower goes tumbling into the gorge, taking tons of rock and mud with it and starting a massive landslide. “Nooooooo!” screams Ozzyrandion, and the dragon has just enough time to see his failure before Klar ends his life with a brutal cut from the double axe.
Though the threat is now delayed, the group wastes no time in returning to Drellin’s Ferry. Klar leads them on a forced march throughout the night, and they return to Vraath Keep to rest and replenish spells.
Maia 5: The party is not ready to move out until just after noon, having marched all night previously. However, once rested they make good time back to the Ferry crossing and enjoy a pleasant dinner at the Old Bridge Inn. During the meal, Captain Soranna arrives to share drinks with them. Jorr has already returned with the three hobgoblin captives from Vraath Keep, and Soranna has confirmed that an army of at least several thousand is massing near the Wyrmsmokes. The map recovered from Koth adds to her concern, since the army seems to have a very solid battle plan for conquest of the Elsir Vale. She arranges a meeting with Speaker Wiston in the morning to decide how to prepare the Ferry’s defenses.
That evening, Soranna accepts Jack’s kind offer to share drinks privately. The two humans spend an enjoyable evening sipping brandy in the
Maia 6: The meeting with Wiston is frustrating at first. The Speaker insists that destroying the
Further, their friend Kain Ulverth agrees to send a caravan to the Hammerfist Holds to secure mercenary support from the dwarves there. Finally, he agrees to deploy a company of twelve Lion rangers to Drellin’s Ferry to assist in its defense. The party offers Soranna a spare +1 large steel shield and +1 longsword from their collection, for which the raven-haired captain is most grateful.
Later in the afternoon as the party is helping the Ferry’s citizens with the evacuation, Warklegnaw and six smaller forest giants tromp out of the woods and set up camp outside town. Jack heads out to negotiate with them, accompanied by Soranna and Speaker Wiston. He convinces Warklegnaw and Wiston to put their differences aside by offering the chieftan 2,000 gold pieces and the deed to Vraath Keep. Warklegnaw’s eyes light up at the mention of the Keep. His daughter Grundalla has coveted the place as a getaway for years, and was displeased at Koth’s takeover of her favorite flop. With this stroke of diplomacy, Jack gains the services of the seven giants for the defense of both the Ferry and, perhaps, of Brindol when the time comes.
The day passes quickly into night as the hurried evacuation proceeds. Thankfully, the weather remains clear and by nightfall many of the Ferry’s citizens are headed down the road east. Soranna drills her remaining militia volunteers into the night – these ten brave souls agreed to stay behind as long as required. Kaelin assists with these drills, doing his best to lift the spirits of the nervous partisans. The others rest in the nearly empty
Maia 7: Kaelin wakes early and dons his armor for a dawn patrol on the western outskirts of town near the ferry crossing. Led by his intuition, Kaelin finds a small travelers’ shrine to Gwardo tucked into some tree branches on the outskirts of town. He leaves a few coins and a gem in the shrine, and a cool breeze blows through his hair, rippling the feather in his helm. Just then a familiar clank-clank-clank echoes in Kaelin’s ears, and he turns to see the traveling merchant Besha coming up the road. The fuzzy-bearded man leads a mule, who in turn drags his multi-paneled cart behind him. “Well well, didn’t expect to meet the likes of you out here, or maybe I did,” says Besha. “Mayhap I came at a fortunate moment.” He grins and taps the feather on his own cap, and then leads Kaelin back into town while humming and whistling an old traveling tune.
The others are pleased to see Besha, but his fortuitously timed arrival makes them suspicious. In any case, Besha opens his cart for their perusal and a few transactions are completed. The odd man also offers a new “special order service,” where many rare items can be acquired with just a few weeks’ short notice. Despite their attempts to glean information on Besha’s origins, the merchant remains closed-mouthed.
As the day rolls on the Ferry grows quiet and empty, its transformation from bustling trading post to virtual ghost town complete. The last citizens reluctantly depart eastward along with Speaker Wiston and the other remaining town luminaries. Soranna, Brother Derny and the ten militia members remain, and the Twistusks outside town maintain their camp near the river. Aside from these stalwarts, Drellin’s Ferry now stands empty.
Besha does join the heroes and Soranna for dinner that evening. He gets Jack a bit drunk on his fiery whiskey, and then Kaelin joins in the revelry. The three tipsy humans throw open the
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