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Ayotunde Taenic
Ayotunde Adebayo-Taenic ECL 15 Female human cleric 10/demonwrecker 5 CG Medium humanoid (human) XP 110,651 Init -1; Senses Listen+7, Spot +7 Aura aura of good (overwhelming, 15 HD) (PHB 32) Languages Common, Abyssal, Infernal, Malo Description 20 years old, mixed Malo & Valefolk ethnicity, 5’8, 130 lbs. with green eyes, creamy coffee-colored skin and dark dreadlocks adorned with shells, seeds and trinkets. Deity Shandae AC 27, touch 13, flat-footed 24 (+0 size, -1 Dex, +13 armor, +0 shield, +1 deflection, +0 insight, +1 natural, +3 defending weapon) Miss Chance n/a hp 120 (10d8+5d6+45) (15 HD); DR - Immune n/a Resist electricity 10 (max 50 hp/day); SR - Fort +14 Ref +6, Will +21 Weakness n/a Speed 30 ft. in +5 buoyant full plate of healing with boots of striding and springing (6 squares), base movement 30 ft. (6 squares) Melee +3 defending flaming longspear +10/+5 (1d8+1 plus 1d6 fire, x3) or Mwk heavy mace +11/+6 (1d8+1, x2) Ranged Mwk light crossbow +9 (1d8, 19-20/x2, range increment 80’) Space 5 ft.; Reach 5 ft. (10 ft. with +3 defending flaming longspear) Base Atk +9/+4; Grp +10 Opportunity Attacks 1/rnd Atk Options Ayotunde’s AC and attacks are calculated assuming she uses the +3 enhancement bonus from her +3 defending flaming longspear to increase her AC each round. Special Actions turn undead 14/day (turning check +5) At Will — healing touch (Su) 1/day — protective ward (Su) Combat Gear wand of lesser vigor (CL1, 41 charges), 2x pearls of power (1st), 1x pearl of power (5th), divine scrolls: 2x align weapon (CL 3), 1x summon monster VI (CL 11), 1x cure critical wounds (CL 7), 2x resist energy (CL3), 1x magic circle against evil, 1x remove paralysis, antitoxin Cleric Spells Prepared (CL 14th, or 16th for healing spells): 9th (0/day) — 8th (1/day) — mass cure critical wounds 7th (3/day) — holy word, fortunate fate, resurrection 6th (4/day) — mass cure moderate wounds, greater dispel magic, plane shift, wind walk 5th (5/day) — flame strike (x2), revivify, zone of revelation 4th (5/day) — freedom of movement, restoration, dimensional anchor, tongues 3rd (6/day) — protection from energy, searing light, prayer, invisibility purge, dispel magic 2nd (6/day) — resist energy (x2), close wounds (x2), lesser restoration, align weapon 1st (7/day) — bless, magic weapon, protection from evil, bless water, comprehend languages, sanctuary, resurgence 0 (6/day) — guidance, cure minor wounds, read magic, detect magic, create water, detect poison Domain Spells Prepared: cure light wounds, cure moderate wounds, cure serious wounds, cure critical wounds, mass cure light wounds, heal, repulsion, mind blank Caster Level Checks vs. SR: +22 vs. evil outsiders (automatically overcomes chaotic evil outsiders), +17 vs. other foes Deity: Shandae; Domains: Healing, Protection Abilities Str 12, Dex 8, Con 16, Int 12, , Wis 25, Cha 16 SQ Favored Class: Any (qualifies, +1 skill point/lvl), aura of good, turn undead Feats Extra Turning (x2), Divine Ward (PHB2 89), Augment Healing (CD), Touch of Healing (CC), Divine Empower SpellB (CD 80), Imbued Healing (CC 60), Brew PotionB, Spell Penetration Skills Balance -6, Climb -4, Concentration +21, Craft (alchemy)B +19, Heal +20, Hide -6, Jump +1, Knowledge (history) +5, Knowledge (religion) +15, Knowledge (the planes) +15, Knowledge (nature) +6 (cc), Listen +7, Move Silently -6, Profession (herbalist) +24, Sense Motive +7, Spellcraft +19, Spot +7, Survival +7, Swim +3 Craft Points 4620 Possessions combat gear plus +5 buoyant full plate of healing with lesser crystal of electricity protection, gauntlets of ogre power +2, periapt of wisdom +6 and natural armor +1, cloak of charisma +2, vest of resistance +3, ring of protection +1, boots of striding and springing, heward’s handy haversack, everlasting rations, everfull mug, restful crystal, adventurer’s kit, spell component pouch, healer’s kit (10 uses), 2 sacks of diamond dust (1000 gp value each), forked rod (prime material Gaia), forked rod (Sigil), Malo phoenix-finch feathers (x3), holy symbol, blank journal, cold weather outfit, pretty puzzle box
Class Features Aura of Good: Ayo has a particularly powerful aura corresponding to Shandae’s alignment. She radiates an overwhelming (14 HD) aura of good, which is detectable by detect good and similar spells. Turn Undead: Ayotunde can turn undead by channeling positive energy 14 times per day. Protective Ward [Granted Power (Protection domain)] (Su): Once per day, Ayotunde can generate a protective ward as a supernatural ability, granting someone she touches (including herself) a resistance bonus equal to her cleric level (+14) on his or her next saving throw. Activating this power is a standard action that does not provoke opportunity attacks. The ward is an abjuration effect (CL14) with a one hour duration. Imbued Healing [Metamagic]: When Ayotunde casts a 1st-level or higher conjuration (healing) spell, she may confer one of the two following rider effects deriving from her domain access: either 1 temporary hit point per level or HD (14 hp), or a +2 sacred bonus to AC when fighting defensively. These effects have a duration of 1 minute per level of the conjuration (healing) spell cast, and an equivalent spell level. Augment Healing: Ayotunde adds +2 points per spell level to the amount of damage healed by any conjuration (healing) spell she casts. Touch of Healing [Reserve] (Su): Ayo can channel divine energy into healing with a touch. As a standard action that does not provoke opportunity attacks, Ayo may heal 3 points of damage per level of the highest-level spell she has available to cast (typically, 21 or 18 points). She can use this ability only on a target reduced to one-half or fewer hp; it has no effect once a subject is healed up to half its normal maximum. Divine Empower Spell [Metamagic]: As a free action, Ayotunde may spend 3 turning attempts to empower divine spells that she knows, as the Empower Spell feat (PHB 93). Divine Ward: Ayotunde can spend 10 minutes creating a magical ward between her and one willing target. The ward lasts for 24 hours. For that period, Ayo can increase the range of a touch spell to short (5 squares + 1square per two caster levels) on warded targets by expending a turn undead attempt She may ward more than one target per 24 hour period, but creating each ward beyond the first requires Ayo to expend one turn undead attempt. Spell Penetration: Ayontude’s spells are especially potent, breaking through spell resisntance more readily than normal. She gets a +2 bonus on caster level checks (1d20+caster level) made to overcome a creature’s spell resistance. Breach Spell Resistance (Ex): Ayo gains a bonus equal to her demonwrecker level (+5) on caster level checks made to overcome the spell resistance of either chaotic or evil outsiders. This benefit is in addition to the increased caster level she gains from the class. For example, the bonus on the check to overcome spell resistance for a 6th-level cleric/4th-level demonwrecker casting searing light at a balor would be +14 (+10 for caster level and +4 for demonwrecker levels). Demonwreck Weapon of Good (Su): Any weapon Ayotunde wields is treated as good-aligned for the purpose of covercoming the damage reduction of chaotic evil outsiders. This ability also applies to any natural attacks she has. Demonwreck Spell Damage (Su): All of Ayotunde’s spells that deal damage of specific types are imbued with power against demons. Half the damage from such spells is the type it would normally deal, but the other half is untyped and therefore not subject to reduction or negation by resistance or immunity to a given damage type. For example, a cleric 6/demowrecker 4 with the fire domain who casts burning hands at a balor would deal 5d4 points of damage, half of which is fire and half of which is untyped. Alternatively, he could cast flame strike that would normally deal 10d6 points of damage, half fire and half holy. With the Demonwreck Spell Damage ability, the flame strike would deal one-half untyped damage, one-quarter fire damage, and one-quarter holy damage. Demonwreck Weapon Aura (Su): All weapons wielded by allies within 30 feet (6 squares) of Ayotunde are treated as good-aligned and cold iron for the purpose of overcoming the damage reduction of chaotic evil outsiders. This ability also applies to any natural attacks they may have. Perfect Breach (Ex): As a 5th-level demonwrecker, Ayotunde automatically overcomes a chaotic evil outsider’s spell resistance.
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