Gorram Rockbounder Ogolakanu

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Gorram Rockbounder Ogolakanu                  ECL 14 

Male goliath barbarian 1*/fighter 1/monk 4/sanctified one 5/Exemplar of Kavaki 2 (LA +1) 

*racial substitution level, RS 150

CG Medium monstrous humanoid

XP 92,985

Init +1; Senses Listen +7, Spot +5

Aura n/a

Languages Gol-Kaa, Common

Description 

Deity Kord (Oerth)

AC 27, touch 23, flat-footed 25

   (+0 size, +2 Dex, +4 class (Wis), +4 class (Con), +4 armor, +3 deflection, +0 natural)

Miss Chance n/a

hp 124 or 150 raging (1d12+3d10+5d8+4d6+52) (13 HD); DR -

Immune n/a

Resist -; SR -

Fort +15, Ref +11, Will +8 (+10 vs. enchantment)

Weakness n/a 

Speed 50 ft. in no armor (10 squares), base movement 30 ft (6 squares); no movement penalty on stairs, slopes or light/heavy rubble (boots, MIC 78); Mountain Movement (RS 56)

Melee “Quell,” large +2 keen adamantine evil outsider bane greatsword +20/+15 (3d6+14, 17-20/x2); vs. evil outsiders +22/+17 (5d6+16, 17-20/x2) or unarmed strike +19/+14 (2d6+8, x2)

     Melee [power attack 5] “Quell,” large +2 keen adamantine evil outsider bane greatsword +15/+10 (3d6+24, 17-20/x2); vs. evil outsiders +17/+12 (5d6+26, 17-20/x2) or unarmed strike +13/+8 (2d6+13, x2)

     Melee [Charging leap attack, power attack 5, Eagle’s Swoop] “Quell,” large +2 keen adamantine evil outsider bane greatsword +17 (3d6+38, 17-20/x2); vs. evil outsiders +19 (5d6+40, 17-20/x2) or unarmed strike +15 (2d6+22, x2), AC -2 until beginning of next turn

Ranged thrown rock +12 (2d6+8 damage, range increment 15’)

**Sanctified Strength adds an effective +5 atk/+5 dmg modifier (+5 atk/+8 dmg 2-handed) to melee attacks, +5 to thrown damage and +5 to Strength/grapple checks for one rd/day

***Surge of Strength stacks an additional +2 atk/+2 dmg modifier (+4 untyped Strength bonus) to melee attacks, +2 to thrown damage and +2 to Strength/grapple checks for 4 rounds 1/day

Space 5 ft.; Reach 5 ft.

Base Atk +10/+5; Grp +26 (+10 BAB, +8 Str, +4 feat, +4 Powerful Build)

Opportunity Attacks 3/rnd

Atk Options Flurry of blows +16/+16/+11 (unarmed or monk wpns. only, 2d6+8, x2)

Special Actions

 At Will— Combat Focus, Fling Ally, Power Attack, Leap Attack (must jump & charge at least 10’), Raptor techniques (Eagle Swoop, Falcon’s Feathers, Hawk’s Eye)

  5/day— Brutal Surge (swift action, only with large +1 adamantine brutal surge greatsword)

  2/day— Sanctified Strength (Su) 

  1/day— Luck of Battle (Ex), Mountain Rage* (Ex), Protection Devotion, Surge of Strength (Ex)

Combat Gear hot lava candy balls x4 (4d10 fire to 1 target, ingested only), spiderlily essence x6 (Will DC 15 for vermin to attack target)

Abilities Str 25 (27 w/Blessing of Kord, CC 100), Dex 14, Con 18, Int 10, Wis 18, Cha 8

SQ Favored Class: Barbarian, Acclimated, Mountain Movement, Powerful Build (RS 56)

Class Features ki strike (magic), slow fall (20’), fast movement (+10’ barb, +10’ monk), still mind, evasion, competitive spirit, Kord-blooded, rockhide, battle trance, surge of prowess, steadfast might

Feats Combat Focus (PH2 87), Power Attack, Rock Hurling (RS 143), Leap Attack (CAd 110), Improved Grapple, Combat Reflexes, Raptor School (CW 111), Protection Devotion (CC 61), Auspicious Marking, [bonus Crafting feat, player choice]

Skills Balance +6,  Climb +12, Concentration +5, Craft (leatherworking/tanning)+16, Diplomacy +1, Hide +3, Intimidate+0, Jump +24, Knowledge (arcana) +1, Knowledge (religion) +6, Knowledge (dungeoneering) +5, Knowledge (nature) +1, Listen +7, Move Silently +4, Profession (hunter) +20, Sense Motive +13, Spot +5, Survival +8 (+10 underground), Tumble +9, Skill Trick (Twisted Charge, CS 90)

Craft Points 11,700

Possessions combat gear plus belt of giant strength +4, periapt of wisdom +4, gloves of dexterity +2, greater boots of the mountain king (MIC 78), bracers of armor +4, scout’s headband (MIC 132), bag of holding type I, cloak of predatory vigor (MIC 87), ring of protection +3, talisman of undying fortitude, goliath healing kit (+4 to Heal checks, 10 uses), peregrine feather from Sigil

*Mountain Rage (Ex): a goliath’s size category increases to Large when he rages (RS 150). 

        Mountain Rage Statistics (9 rds): Space 10 ft.; Reach 10 ft.; +26 hp (150); AC 27, touch 23, ff 25; Str 32 (+11), Con 22 (+6); Fort + 14, Will +10 (+12 vs. enchantment), grapple +28

     Melee “Quell,” large +2 keen adamantine evil outsider bane greatsword +22/+17 (3d6+18, 17-20/x2); vs. evil outsiders +24/+19 (5d6+20, 17-20/x2) or unarmed strike +20/+15 (2d6+11, x2)

          Melee [power attack 5] “Quell,” large +2 keen adamantine evil outsider bane greatsword +17/+12 (3d6+28, 17-20/x2); vs. evil outsiders +19/+14 (5d6+30, 17-20/x2) or unarmed strike +15/+10 (2d6+16, x2)

          Melee [Charging leap attack, power attack 5, Eagle’s Swoop] “Quell,” large +2 keen adamantine evil outsider bane greatsword +19 (3d6+42, 17-20/x2); vs. evil outsiders +21 (5d6+44, 17-20/x2) or unarmed strike +17 (2d6+25, x2), AC -2 until beginning of next turn

          Melee [Sanc. Str., Charging leap attack, power attack 5, Eagle’s Swoop] “Quell,” large +2 keen adamantine evil outsider bane greatsword +24 (3d6+51, 17-20/x2); vs. evil outsiders +26 (5d6+53, 17-20/x2) or unarmed strike +22 (2d6+32, x2), AC -2 until beginning of next turn

     Ranged thrown rock +12 (2d6+11 damage, range increment 15’)

**Sanctified Strength adds an effective +5 atk/+5 dmg modifier (+5 atk/+8 dmg 2-handed) to melee attacks, +5 to thrown damage and +5 to Strength/grapple checks for one rd/day

***Surge of Strength stacks an additional +2 atk/+2 dmg modifier (+4 untyped Strength bonus) to melee attacks, +2 to thrown damage and +2 to Strength/grapple checks for 4 rounds 1/day

 

Class & Item Features:

Brutal Surge (secondary weapon only): after a successful melee attack, as a swift action Rockbounder may command his greatsword to initiate a bull rush attempt against the target of that attack (+14 Str check vs. medium targets, +17 while raging, +22 while raging and Sanc. Str.) (MIC)

Combat Focus: after your first successful attack in a round, gain/maintain your Combat Focus and a +2 bonus to Will saves for 10 rounds as a free action. (PH2)

Evasion (Ex): A monk can avoid damage from certain magical and unusual attacks.  If he makes a successful Reflex save against an attack that normally deals half damage on a successful save, he instead takes no damage.  A helpless monk does not gain the benefit of evasion.

Fling Ally: move action to pick up ally (medium or smaller), standard action to fling, provokes AoO. 5’ range increments for medium allies, 15’ increments for smaller allies.  Ranged touch (+10) vs. AC 5, scatter on miss; ally’s movement doesn’t provoke regardless. (RS)

Improved Grapple: Rockbounder does not provoke attacks of opportunity when he initiates a grapple attempt, and gains a +4 bonus on all grapple checks (included in calculations).

Ki Strike (Su): Rockbounder’s unarmed strikes are always treated as magic weapons for the purposes of overcoming DR.

Leap Attack: As part of a charge (+2 atk, -2 AC), jump at least 10’ (DC 5 per 5’ jump for a goliath w/Mountain Movement) and finish move in a threatening square.  If the charge hits, attacker deals +100% of normal bonus damage from the use of Power Attack. (CAd)

Luck of Battle: Once per day, the sanctified one may choose to roll twice for any roll normally requiring 1d20 and use the higher of the two results.

Rock Hurling: hurl rocks (small objects, 40-50 lbs.)at 15’ range increment, maximum 5 increments (75’).  2d6+Str modifier damage.

Sanctified Strength**: Twice per day, Rockbounder can apply twice his sanctified one level (+10) as a sacred bonus to his Strength for one round.

Raptor School techniques: 

Eagle Swoop: during a jump attack or charge of at least 10’, make a free DC 25 Jump check (which Rockbounder cannot fail unless his Str is depleted) to add +4 damage to the attack if it hits.  Failure results in a miss and falling prone in an adjacent square to target

Falcon’s Feathers: Feint (PHB 68) as a standard action using base attack bonus (+8) instead of Bluff modifier (-1).

Hawk’s Eye: Observe your foe as a full-round action to gain a +2 bonus per round (max. 3 rounds, +6+6) on your next attack to attack and damage roll against that foe.  If the target attacks while you are observing, you lose the benefit of this feat. (CW)

Competitive Spirit (Ex): You gain a +2 morale bonus on all opposed checks. However, if you lose a competition (during which you gained this benefit), you take a –2 penalty to all Will saves for the next 24 hours. The bonus gained from this ability, as well as the penalty for losing, increases by 1 for every class level.

Kord-blooded: A Kord-blooded creature gains a +4 bonus on saves against poison and disease.

Rockhide (Ex): While unarmored, you gain a bonus to AC equal to your Constitution bonus. See Monk class feature.

Battle Trance (Ex): Once per day, you can enter a battle trance that draws upon the goliath’s inherent connection to the mountains. While in this trance, you gain a +4 bonus to Constitution, and +2 bonus to damage rolls with your unarmed attacks.  A battle trance lasts for a number of rounds equal to 3 + your new Constitution modifier. While in a trance, you cannot perform certain actions, and afterward you are fatigued. These restrictions are the same as those for the barbarian's rage class feature. If you have the ability to enter a rage, you can do so while in a battle trance, using your increased Constitution score to determine the duration of both effects. (based on Fist of the Forest; CC)

Surge of Prowess (Ex): Once per day, as a swift action, you gain a +4 bonus on Strength and Dexterity checks, Strength and Dexterity-based skill checks, and grapple checks. This prowess lasts for one minute.

Steadfast Might (Su): Whenever you are subjected to an effect that would damage, drain or impose a penalty on your Strength score, you take half damage if the effect does not allow a save. If the effect instead allows half damage on a save, once per day you may instead ignore all ability damage and penalties to Strength on a successful save.  You must declare the use of Steadfast Might before rolling the saving throw.

Surge of Strength (Ex): Once per day, as a swift action, you gain a bonus to Strength equal to twice your class level. This surge lasts for a number of rounds equal to the bonus.

 

Reference Key:

CAd = Complete Adventurer

CC = Complete Champion

CW = Complete Warrior

MIC = Magic Item Compendium

RS = Races of Stone

 

 

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